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ews-0.1


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مشتریان به طور فزاینده ای آنلاین هستند. تبلیغات می تواند به آنها کمک کند تا کسب و کار شما را پیدا کنند.

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توضیحات

The 1d6 RPG backend module provides character management and interaction.
ویژگی مقدار
سیستم عامل -
نام فایل ews-0.1
نام ews
نسخه کتابخانه 0.1
نگهدارنده []
ایمیل نگهدارنده []
نویسنده Arne Babenhauserheide
ایمیل نویسنده arne_bab@web.de
آدرس صفحه اصلی http://1w6.org/programme
آدرس اینترنتی https://pypi.org/project/ews/
مجوز GNU GPL-3 or later
Info: http://1w6.org The ews ("Ein Wuerfel Sytem" is german for "One Die System") is a free rpg backend which covers char interaction and char management -> http://1w6.org. Chars have attributes, abilities, edges/flaws, equipment and battle values (directly derived from the attributes and abilities). Usage from command line: - None yet. Examples: - None yet. Use-Cases: - Creating Chars Create and print a char from a tag-string >>> from char import Char >>> tag_string = "tag:1w6.org,2008:Human" >>> char_from_tag = Char(source=tag_string, template=False) template=False says: Go with the name inside the stored file or (if None is avaible) in the tagstring. Else it would create a new name for it. TODO: Change the default to template=False (some checking of other libs necessary for that) >>> print char_from_tag Name: Human Sprache: Esperanto TODO: Create a char from a char dict. TODO: Print location of character file. - Combat Create two chars and let them fight one round. >>> char1 = Char() >>> char2 = Char() >>> print char1.wounds, char2.wounds [0, 0] [0, 0] >>> char1.fight_round(char2) >>> result = (char1.get_battle_result_values(), char2.get_battle_result_values()) >>> # Gives TP and wounds for Char 1 and 2 Let the two chars fight a battle with the one roll battle system. >>> char1.fight_one_roll_battle(char2) >>> result = (char1.get_battle_result_values(), char2.get_battle_result_values()) >>> # Dict for char1 and for char 2 TODO: Fight a whole battle with the complex battle system. - Attributes List all attributes. If the char has None, print a single space. >>> char1.attributes ' ' - Skills and checks List all skills. If the char has None, print a single space. >>> char1.skills {'Nahkampf': {'Grundwert': 12, 'Striche': 3, 'Zahlenwert': 12}} Do a skill test (default target number is 9) >>> print "Do we manage to cook a nice meal?" Do we manage to cook a nice meal? >>> result = char1.check_skill("cook") Do a skill test against another target number. >>> print "Do we manage to cook an exceptional meal?" Do we manage to cook an exceptional meal? >>> result = char1.check_skill("cook", MW=18) TODO: Check how good we manage something. TODO: Check if we manage to make a roll and how good we manage it. - Competition (skill vs. skill and similar) TODO: Let two chars compete for one round. TODO: Let two chars do a full competition. - Equipment Get the current equipment of the char. >>> for i in char1.equipment: print char1.equipment[i] {'Stoffkleidung': {'Name': 'Stoffkleidung', 'Schutz': 1}} {'Waffenlos': {'Name': 'Waffenlos', 'Schaden': 1}} >>> # TODO: Fix to make it nicer to use. Get the current combat equipment of the char (armor and weapon). >>> char1.weapon {'Name': 'Waffenlos', 'Schaden': 1} >>> char1.armor {'Name': 'Stoffkleidung', 'Schutz': 1} TODO: Change armor and weapon (and weapon skill). TODO: Get the current clothes of the char. TODO: Change the current clothes of the char. - Improving Chars Improve a char by a 3 points at random (about the value to get for one gaming session in a hreo setting). >>> char1.upgrade(3) Upgrade with a weighted list of attributes and skills which could be improved additionally to known skills and attributes. >>> char1.upgrade(3, object=("weighted", [("attribute", "sensitivity", 1), ("skill", "cooking", 2)])) Upgrade a specific skill or attribute. >>> char1.upgrade(3, object=("skill", "talking senslessly")) # TODO: Add attibute explicitely. - Saving Chars Save the changed (wounded but improved) Char as new template. Commented out, because this creates new files. >>> # char1.name = char1.amov.tagname >>> # char1.save() Save the changed Char as a new char and get the new tag to call it again. Commented out, because this creates new files. >>> # tagstring = char1.amov.tagstring_without_name + char1.name # The tag to call the char >>> # char1.save() >>> # char1_again = Char(source=tagstring, template=False) - Finishing Chars off :) And in the end: Die >>> char1.die() Plans: - Change char file format: an empty dict shoulnd't be represented by " " anymore, but by {} (the real yaml represenation of an empty dictionary). Source URL (Mercurial): U{http://rpg-1d6.sf.net/hg/1d6} PyPI URL: U{http://pypi.python.org/pypi/ews} - renamed module to rpg-1d6: http://pypi.python.org/pypi/rpg-1d6 ews 0.1 - created ews as rpg backend package.


نحوه نصب


نصب پکیج whl ews-0.1:

    pip install ews-0.1.whl


نصب پکیج tar.gz ews-0.1:

    pip install ews-0.1.tar.gz