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audioFX-1.0.6


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توضیحات

Audio effects library.
ویژگی مقدار
سیستم عامل -
نام فایل audioFX-1.0.6
نام audioFX
نسخه کتابخانه 1.0.6
نگهدارنده []
ایمیل نگهدارنده []
نویسنده -
ایمیل نویسنده Silvan Mertes <silvan.mertes@informatik.uni-augsburg.de>
آدرس صفحه اصلی -
آدرس اینترنتی https://pypi.org/project/audioFX/
مجوز MIT License Copyright (c) 2022 Human Centered Artifical Intelligence Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
![](res/logo.PNG) # audioFX - A Python Library for Audio Effects ## 1. Description This python package contains functionality to apply a variety of effects to audio data. [GitHub Repository](https://github.com/hcmlab/audio-fx) | [PyPi Repository](https://pypi.org/project/audioFX/) ## 2. Installation Install via pip: ``` pip install audioFX ``` ## 3. Get started Here is a basic example on how to load a wave file, apply some effects and save the resulting audio: ``` from audioFX.Fx import Fx from librosa import load import soundfile infile = 'test.wav' outfile = 'my_processed_audio_file.wav' x, sr = load(infile) fx = Fx(sr) fx_chain = {"tremolo": 0.8, "flanger": 0.2 } optional_parameters = {"flanger_frequency": 0.75, "flanger_depth": 9.75, "flanger_delay": 0.9375 } y = fx.process_audio(x, fx_chain, optional_parameters) soundfile.write(outfile, y, sr) ``` First, with "from audioFX.Fx import Fx" you import the FX processor of the audioFX library. Instantiate the FX processor with fx = Fx(sr), where sr is the samplerate of the audio you work with. You define an effect chain through a dictionary. In the example above, the audio is first fed through a tremolo module, and then through a flanger module. The values that are assigned to the single effects correspond to the dry/wet portion of the effect. A value of 0 will result in the effect turned completely off, while 1 will result in a completely processed signal. The effects are applied in the order in which you defined them in that dictionary. See the next section for all possible effects. You can (but don't have to) define an additional dictionary in which you pass further parameters to your effects chain. All possible parameters are listed in the next section. Apply the effect chain by calling the process_audio function as shown above. ## 4. Implemented Effects Currently, audio-fx supports the effect types listed in the table below. We are actively about to include more effects, please drop an issue if you are interested in a particular one. | **Effect Type** | **Description** | |-----------------|----------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------| | flanger | A classical flanger effect. | | wahwah | Wahwah periodically blends in a low pass filter. | | tremolo | A classical tremolo effect. | | distortion | Distorts the signal. | | chorus | A classical chorus effect. | | pitch | Pitch shift on the original signal. By using the dry/wet value in the effect chain, the original pitch and shifted pitch signals are merged together. | | griffin | This effect applies an sftf to the signal and converts the signal back by using the griffin-lim algorithm. By restricting the iterations of griffin-lim (see optional parameters), you can achieve pretty robotic sounds. | | timestretch | This effect allows you to make your audio slower/faster. Note: with this effect, the dry/wet value does work differently! It does not specify the portion of the effect, but the stretch-factor. E.g., if you set the value 2.0, the audio will be played in double speed. As described above, you can instantiate a dictionary to define further parameters for the effect chain. Possible parameters are listed below. For parameters that are not specified, the default will be taken. | **Parameter** | **Type** | **Affected Effect Type:** | **Description** | **Default** | |-------------------|----------|---------------------------|-------------------------------------------------------------------------------------|-------------| | flanger_frequency | float | flanger | Frequency of flanger | 1.0 | | flanger_depth | float | flanger | Depth of flanger | 10.0 | | flanger_delay | float | flanger | Delay of flanger | 1.0 | | chorus_frequency | float | chorus | Frequency of chorus | 2.0 | | chorus_depth | float | chorus | Depth of chorus | 0.9 | | chorus_delay | float | chorus | Delay of chorus | 25.0 | | tremolo_alpha | float | tremolo | Alpha of tremolo | 1.0 | | tremolo_modfreq | float | tremolo | Frequency of tremolo | 10.0 | | distortion_alpha | float | distortion | Degree of distortion | 5.0 | | wahwah_damp | float | wahwah | Damping factor of wahwah | 0.49 | | wahwah_minf | float | wahwah | Minimum frequency | 100.0 | | wahwah_maxf | float | wahwah | Maximum frequency | 2000.0 | | wahwah_wahf | float | wahwah | Frequency of wahwah bandpass modulation | 2000.0 | | pitch_semitones | float | pitch | Number of semitones to shift the signal | 12.0 | | pitch_mirror | bool | pitch | If True, pitch shift is additionally applied in the other direction. | False | | griffin_iters | int | griffin | Number of iterations of the griffin-lim reconstruction. The less, the more robotic. | 0 | ## 5. Acknowledgements Parts of the code are derived from https://github.com/wybiral/python-musical and https://github.com/gened1080/guitar-effects.


نیازمندی

مقدار نام
>=0.9.2 librosa
>=0.10.3.post1 SoundFile
- numpy


زبان مورد نیاز

مقدار نام
>=3.5 Python


نحوه نصب


نصب پکیج whl audioFX-1.0.6:

    pip install audioFX-1.0.6.whl


نصب پکیج tar.gz audioFX-1.0.6:

    pip install audioFX-1.0.6.tar.gz