===============================
Voodoo
===============================
Voodoo is a template system for project skeletons (similar to the template part
of PasteScript):
* It can make a copy of a project skeleton processing some files, filter others, etc.
* Works with **local** paths and **git/hg URLs**.
* It generates a beautiful output and take care of not overwrite existing files, unless instructed to do so.
* BSD License. See ``LICENSE`` for more details.
.. image:: https://raw.github.com/jpscaletti/Voodoo/master/voodoo-output.png
:alt: Voodoo sample output as used in a program.
*Above, Voodoo sample output as used in a program*
**Requirements:**
* Pypy or Python 2.7, 3.3 or newer.
* It also uses the Jinja2 and Colorama Python libraries.
As a command line tool
------------------------------------
Install it by doing::
$ pip install voodoo
Available commands:
`voodoo new <template> <dest>`
Render the project template at the `destination` directory.
The `template` can be a:
- Git URL (eg: `git@github.com:jpscaletti/voodoo-demo.git`),
- Path to a local folder, or
- The name of a previously downloaded template with `voodoo install ...`
`voodoo install <URL>`
Download the template in the folder specified by the `VOODOO_TEMPLATES_DIR` environment variable (by default is `~/.voodoo/templates/`)
`voodoo list`
List all the downloaded templates.
Examples::
$ voodoo new git@github.com:jpscaletti/voodoo-demo.git mydemo
or
$ voodoo install git@github.com:jpscaletti/voodoo-demo.git
$ voodoo new voodoo-demo anotherdemo
In your programs
------------------------------
First of all install it and/or add it to your requirements.txt::
$ pip install voodoo
The API is very simple. A ``render_skeleton`` function that takes two
absolute paths: the project skeleton to process, and where to copy it.:
.. code:: python
from voodoo import render_skeleton
render_skeleton(skeleton_path, new_project_path)
It also provides some prompt functions that take user input, to help you to
make interactive scripts. See the 'API' section of this README for more
information.
How it works
-------------
The content of the files inside the skeleton are copied to the destination
without changes, **unless are suffixed with the extension '.tmpl'.**
In that case, the templating engine will be used to render them.
A slightly customized Jinja2 templating is used. The main difference is
that variables are referenced with ``[[ name ]]`` instead of
``{{ name }}`` and blocks are ``[% if name %]`` instead of
``{% if name %}``. To read more about templating see the `Jinja2
documentation <http://jinja.pocoo.org/docs>`__.
Use the data argument to pass whatever context you want to be available
in the templates. The arguments can be any valid Python value, even a
function:
.. code:: python
from hashlib import sha256
from os import urandom
from voodoo import render_skeleton
data = {
'package': 'demo',
'py3': True,
'make_secret': lambda: sha256(urandom(48)).hexdigest()
}
render_skeleton(skeleton_path, new_project_path, data=data)
so in your template you can have:
.. code:: jinja
import [[ package ]]
secret = '[[ make_secret() ]]'
[% if py3 %]
msg = 'Python 3!'
[% else %]
msg = 'meh'
[% endif %]
Your folders and files can also use the ``[[ name ]]`` notation: ``mytemplate/[[ foo ]]/something/[[ bar ]].txt``
Using it in a script
--------------------
It's easy to integrate Voodoo with your own scripts. The following
example it's a classic make new project script found in many popular
frameworks:
.. code:: python
from os.path import join, dirname, basename
from voodoo import render_skeleton
default_context = {
'foo': 'bar',
}
SKELETON_PATH = join(dirname(__file__), '..', 'tests', 'demo')
def new_project(path, options):
data = default_context.copy()
data['project_name'] = basename(path)
render_skeleton(SKELETON_PATH, path, data=data, **options)
if __name__ == '__main__':
import argparse
parser = argparse.ArgumentParser(description='Create a new project')
parser.add_argument('path', help='The name or fullpath of the new project')
parser.add_argument('-p', '--pretend', action='store_true',
help='Run but do not make any changes')
parser.add_argument('-f', '--force', action='store_true',
help='Overwrite files that already exist, without asking')
parser.add_argument('-s', '--skip', action='store_true',
help='Skip files that already exist, without asking')
parser.add_argument('-q', '--quiet', action='store_true',
help='Suppress status output')
args = parser.parse_args()
da = vars(args)
new_project(da.pop('path'), da)
You can se this example working in the examples folder. Play with it,
generate a new project and manually update some files. Then run the
script again to see how it detects what files has changed, and what
files are identical and with no need of regeneration.
An interactive version of this script could be made using the
``voodoo.prompt`` and/or the ``voodoo.prompt_bool`` helper functions.
VCS Support
------------
Voodoo supports rendering project skeletons from a version control
system repository. Git and Mercurial are supported. It requires a
working VCS command on your path: git or hg.
The forms of the URL is the same that the ``pip`` installer uses,
detecting the type of VCS using URL prefixes: "git+" or "hg+".
Git
~~~
Currently supports cloning over ``git``, ``git+https`` and ``git+ssh``::
git+git://git.myproject.org/MyProject
git+https://git.myproject.org/MyProject
git+ssh://git.myproject.org/MyProject
git+git@git.myproject.org:MyProject
Passing branch names, a commit hash or a tag name is possible like so::
git://git.myproject.org/MyProject.git@master
git://git.myproject.org/MyProject.git@v1.0
git://git.myproject.org/MyProject.git@da39a3ee5e6b4b0d3255bfef95601890afd80709
Mercurial
~~~~~~~~~
The supported schemes are: ``hg+http``, ``hg+https``, ``hg+static-http``
and ``hg+ssh``::
hg+http://hg.myproject.org/MyProject
hg+https://hg.myproject.org/MyProject
hg+ssh://hg.myproject.org/MyProject
You can also specify a revision number, a revision hash, a tag name or a
local branch name like so::
hg+http://hg.myproject.org/MyProject@da39a3ee5e6b
hg+http://hg.myproject.org/MyProject@2019
hg+http://hg.myproject.org/MyProject@v1.0
hg+http://hg.myproject.org/MyProject@special_feature
API
---
render_skeleton
~~~~~~~~~~~~~~~~
``render_skeleton (src_path, dst_path, data=None, filter_ext=None, pretend=False, force=False, skip=False, quiet=False, envops=None)``
src_path:
Absolute path to the project skeleton
dst_path:
Absolute path to where to render the skeleton
data:
Data to be passed to the templates, as context.
filter_this:
A list of names or shell-style patterns matching files or folders that musn't be copied. The default is: ``['.*', '~*', '*.py[co]']``
include_this:
A list of names or shell-style patterns matching files or folders that must be included, even if its name are in the filter_this list. Eg: ``['.gitignore']``. The default is an empty list.
pretend:
Run but do not make any changes
force:
Overwrite files that already exist, without asking
skip:
Skip files that already exist, without asking
quiet:
Suppress the status output
envops:
Extra options for the Jinja template environment.
prompt
~~~~~~
``prompt (text, default=None, validator=None)``
Ask a question via raw_input() and return their answer.
text:
prompt text
default:
default value if no answer is provided.
validator:
Optional. A function that will validate the provided value. If the validator raises a ValueError, the error message is printed and the user prompted for another value. The return value from the validator is returned from ``prompt``, allowing a validator to change the value as required.
prompt_bool
~~~~~~~~~~~~
``prompt_bool (text, default=False, yes_choices=None, no_choices=None)``
Ask a yes/no question via raw_input() and return their answer.
text:
prompt text
default:
default value if no answer is provided.
yes_choices:
default ``['y', 'yes', '1', 'on', 'true', 't']``
no_choices:
default ``['n', 'no', '0', 'off', 'false', 'f']``
prompt_int
~~~~~~~~~~
``prompt_int (text, default=None, min_value=None, max_value=None)``
text:
prompt text
default:
default value if no answer is provided. Optional.
min_value:
Optional. Numbers below this are rejected
max_value:
Optional. Numbers above this are rejected
@as_validated_prompt
~~~~~~~~~~~~~~~~~~~~
``voodoo.cli.as_validated_prompt (validator)``
Used as a decorator. Makes a new ``prompt`` function from a validator. For example, to make a prompt that casts its input to a float you could write:
.. code-block:: python
@as_validated_prompt
def prompt_float(value):
return float(value)
my_float = prompt_float('Enter a number', default=3.14)
______
:copyright: `Juan-Pablo Scaletti <http://jpscaletti.com>`_.
:license: BSD, see LICENSE for more details.