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GraphicswithPython-0.0.9


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توضیحات

Graphic With Python (GWP) is a user-friendly and simpler way to practise and imply Computer Graphic Concept . It is better then graphics.h as GWP is faster & easy to implement. The Aim for this library is to make Computer Graphic Visualization easier and understandable by providing Fuction for each Method and support.
ویژگی مقدار
سیستم عامل OS Independent
نام فایل GraphicswithPython-0.0.9
نام GraphicswithPython
نسخه کتابخانه 0.0.9
نگهدارنده []
ایمیل نگهدارنده []
نویسنده Yameen Vinchu, Ashutosh Upadhyay
ایمیل نویسنده yameenvinchu38@gmail.com, ashutosh.aku.aau@gmail.com
آدرس صفحه اصلی https://github.com/YameenV/graphicswithpython.git
آدرس اینترنتی https://pypi.org/project/GraphicswithPython/
مجوز -
# Graphics With Python [![AGPL License](https://img.shields.io/badge/python-3.6-yellowgreen)]() [![AGPL License]( https://img.shields.io/badge/licence-Apache%202.0-orange)]() ### A Computer Graphic Library for engineering in Python ## Overview > Graphic With Python (GWP) is a user-friendly and simpler way to practise and imply Computer Graphic Concept . It is better then graphics.h as GWP is faster & easy to implement. The Aim for this library is to make Computer Graphic Visualization easier and understandable by providing Fuction for each Method and support. ![output of floodfill algorith](https://lh3.googleusercontent.com/AUTuh6XU-Ojo924X17CQoe467JMXD6GJ9R-wqdK0OfqC1tavQ71D2sz8GCm8sJQBW1V4GP7SwMLArfADKdrgu53bWP5KckgybXpgNVfIcG3ND3Z1rrEt36Le_OaNN40kxn5bwS8=w2400) ![output of midpoint algorith](https://lh3.googleusercontent.com/zsKmDt1nJnVbC8tvw65MwTxFlETFHN1CjEipg1gP8rc8br_u7rZ-t4He-kQNOne6hr4e7M_co28XDiS1qBOHYkcm13nf4YMBSxa3vPYrKyNh2PM7D2De8_H3fQm9t4ySFC5xYtE=w2400) ![output of bresenhams algorith](https://lh3.googleusercontent.com/oKS0O1HrHdMAOs2lrrmf8I2G-oofuaMXvV1rp1XwDdYTwHzaiascfGlyWkblxgqw_6OGq4X1yku6zd3QlbSgVWKtT05eo-St-pI4_eDfGMePVBiTCpDNdljGRXO7V5yNnea1njM=w2400) ![output of boundaryfill algorith](https://lh3.googleusercontent.com/Rk1SjsMKObd2gHuwLosGbMpQS4sWGRBELAETM21RxvUWgZwQLJEEGSPLDHhs6vi_lrWdV6mzwW2_wFDeMfYJkHpFDvU3Z6rOQ48qrn_uVRW5pHTbNsylkFHekvFQDVgd2vkDVy4=w2400) # Installation #### Prerequisite > [Python 3.6 +](https://www.python.org/downloads/) > IDE / [Replit](https://replit.com) IDE's like ([VScode](https://code.visualstudio.com/download) , [Pycharm](https://www.jetbrains.com/pycharm/download) , etc) ## There are two methods to installation and using this library. For Local Machine / IDE's ### Step 1 ```python # Check wheather the python and pip are installed python --version pip --version ``` ### Step 2 ```python pip install GraphicswithPython ``` For Online IDE - Visit here www.replit.com - Make an account - Create a new repl for python - Go to shell and enter ```python pip install GraphicswithPython ``` # Usage/Examples >GraphicswithPython library support `manual` function as well as `pre-implemented` function for refrence. ## Manual - ### window() > It create a window for where your output is displayed. Every program must have a window ##### Parameter of Window window(width: int, height: int) ### Example ```python from GraphicswithPython import window window(700,700) ``` - ### color() > Graphicswithpython supports rgb color. So to make this easy just pass a string of color example `red` and it will return rgb tuple value ##### Parameter color("color") supported color for now are black, grey, red, white, blue, green, yellow, orange, purple ### Examples ```python from GraphicswithPython import color color("red") # return (255, 0, 0) color("blue") # return (0, 0, 255) color("black") # return (0,0,0) color("green") # return (0,255,0) ``` - ### putpixel() > It put specific pixel at given x , y coordinate ##### Parameter putpixel(xcordinates: int, ycordinates: int, color: str, intensity: int) # intensity is optional parameter ### Examples ```python from GraphicswithPython import putpixel,window window(700,700) putpixel(300,300,"black") ``` - ### getpixel() >It returns RBG color data of specific pixel at provided x ,y co-ordinate ##### Parament getpixel(xcordinates: int, ycordinates: int) -> return tuple color example (0,0,255) ### Examples ```python from GraphicswithPython import putpixel,window window(700,700) putpixel(300,300,"black") # Its return tuple color (0,0,225) print(getpixel(300,300)) # we printed getpixel to get output in terminal ``` - ### delay() >It delay the programe so you can see the animation ##### Parament delay(Milliseconds) ### Examples ```python from GraphicswithPython import delay delay(1000) # delay progaram for 1 sec ``` - ### circle() > It create a circle of given radius ##### parameter circle(xcordinates: int, ycordinates: int, radius: int, color: tuple) ### Examples ```python from graphicswithpython import circle , display , delay , color display(700, 700 ) circle(300,300,40,color("green")) delay(5000) # Used to make display visible for next 5 seconds after execution ``` - ### rectangle() > It create a Rectangle ##### parameter rectangle(left: int, top: int, width: int, height: int, color: tuple) ### Examples ```python from graphicswithpython import rectangle , display , delay , color display(700, 700 ) rectangle(300,300,100,100,color("green")) delay(5000) # Used to make display visible for next 5 seconds after execution ``` - ### elipse() > It create a Elipse ##### parameter elipse(left: int, top: int, width: int, height: int, color: tuple) ### Examples ```python from graphicswithpython import elipse , display , delay , color display(700, 700 ) ellipse(200,200,100,100,color("white")) delay(5000) # Used to make display visible for next 5 seconds after execution ``` - ### polygon() > It create a Polygon ##### parameter polygon(points: tuple, color: tuple) ### Examples ```python from graphicswithpython import polygon , window , delay ,color window(700,700) polygon(((300,300),(200,400),(300,500),(500,500),(300,400)),color("white")) delay(5000) # Used to make display visible for next 5 seconds after execution ``` - ### point_in_circle() >It check wheater the point is in circle or not. ##### parameter point_in_circle(centerx: int, centery: int, radius: int, x: int, y: int) ### Examples ```python from graphicswithpython import window , delay ,color, pointInCircle ,circle window(700,700) circle(300,300,40,color("red")) print(pointInCircle(300,300,40,500,500)) # it will return False , as point is outside circle print(pointInCircle(300,300,40,320,320)) # It will return True , as point is inside circle delay(5000) # Used to make display visible for next 5 seconds after execution ``` # PreImplemented >PreImplemented function are the `funtional Algorithm` which are already implemented. - ## DDA > DDA stands for Digital Differential Analyzer. It is an incremental method of scan conversion of line | Parameter | Explaination | | :-------: | :-----------------------------------------------------------------------: | | x1 | Integer varible of x-coordinate | | y1 | Interger variable for y-coordinate of | | x2 | Integer variable for x-coordinate for 2nd point of line | | y2 | Integer variable for y-coordinate for 2nd point of line | | DDA type | Any of dda types required => `Line` , `dash` ,`solid` , `dotted` . | | color | color() funtion is required to mention the color of dda needed | #### Parameter for DDA is dda(x1: int, y1: int, x2: int, y2: int, DDatype: str, color: tuple ### Examples ```python from graphicswithpython import dda, window, delay, color window(700, 700) # first make window to get output there # Line dda(100, 100, 200, 200, "line", color("blue")) # line Dash dda(200, 200, 300, 300, "dash", color("white")) # line Solid dda(300, 300,400,400, "solid", color("blue")) # line dotted dda(400,400,500,500, "dotted", color("blue")) delay(5000) # make window visible more 5 sec after execution completes ``` <!-- ![output of bresenhams algorith](https://media.tenor.com/images/e49b7ff168026a1057c1c439fadea5be/tenor.gif) --> ![DDA](https://lh3.googleusercontent.com/vY4fQxNnM2K7kUguXabht4_WVelgY_AUGt8YOCjXfDVN638zZlcsPTfLNPqDaX0YB3TF0NX8FB48AqD9yj64I2nUD-VIWxawzXr1saOj8deHnS0Jx7ihZ3M3jD7KnaZpdRSTy_o=w2400) - ## Breshham >Bresenham's line algorithm is a line drawing algorithm that determines the points of an n-dimensional raster that should be selected in order to form a close approximation to a straight line between two points. | Required | Explanation | | :------------: | :-----------------------------------------------------------: | | x1 | x-coordinate for 1st point of line | | y1 | y-coordinate for 1st point of line | | x2 | x-coordinate for 2nd point of line | | y2 | y-coordinate for 2nd point of line | | bresenhamstype | Type of Bresenham needed => `line`,`dash`, `solid`, `dotted` | | color | color() funtion is required (rgb tuple ) | #### Parameter for Bresenham bresenham(x1: int, y1: int, x2: int, y2: int, bresenhamstype: str, color: tuple) ### Examples ```python from graphicswithpython import bresenhams, window,delay,color window(700,700) #first make window to get output there # Breshham Line bresenhams(200,200,300,300,"line",color("green")) #Breshham Line Dash bresenhams(300,300,400,400,"dash",color("yellow")) #Breshham Line Solid bresenhams(400,400,500,500,"solid",color("red")) #Breshham Line dotted bresenhams(500,500,600,600,"dotted",color("white")) delay(5000) # make window visible more 5 sec after execution completes ``` <!-- ![output of bresenhams algorith](https://media.tenor.com/images/39fef84a82257c5772cf11ab47e9df03/tenor.gif) --> ![bresanhams](https://lh3.googleusercontent.com/oKS0O1HrHdMAOs2lrrmf8I2G-oofuaMXvV1rp1XwDdYTwHzaiascfGlyWkblxgqw_6OGq4X1yku6zd3QlbSgVWKtT05eo-St-pI4_eDfGMePVBiTCpDNdljGRXO7V5yNnea1njM=w2400) - ## Midpointcircle > The midpoint circle algorithm is an algorithm used to determine the points needed for rasterizing a circle. | Required | Explaination | | :----------: | :-----------------------------------------------------------------------: | | radius | radius of circle | | xcenter | x-coordinate for center of circle | | ycenter | y-coordinate for center of circle | | midpointtype | type of midpoint circle needed => LINE , Dash, solid, Dotted, DashandLine | | color | color() function is required (rgb tuple ) | #### Parament for Midpointcircle midpoint(radius: int, xcenter: int, ycenter: int, midpointtype: str, color: tuple) ### Examples ```python from graphicswithpython import window, delay, color, midpointcircle window(700,700) #first make window to get output there # Midpoint Circle Line midpointcircle(70,200,200,"line",color("red")) # Midpoint Circle Dash midpointcircle(70,400,200,"dash",color("green")) # Midpoint Circle Dotted midpointcircle(70,200,400,"dotted",color("white")) # Midpoint Circle Solid midpointcircle(70,400,400,"solid",color("blue")) # Midpoint Circle Dash and Normal midpointcircle(60,300,300,"dottedandline",color("yellow")) delay(2000) # make window visible more 5 sec after execution completes ``` <!-- ![output of bresenhams algorith](https://media.tenor.com/images/2538a6b276cb738599653ee964840486/tenor.gif) --> <!-- ![midpoint](gif/midpoint2%20(1).gif) --> ![midpoint](https://lh3.googleusercontent.com/zsKmDt1nJnVbC8tvw65MwTxFlETFHN1CjEipg1gP8rc8br_u7rZ-t4He-kQNOne6hr4e7M_co28XDiS1qBOHYkcm13nf4YMBSxa3vPYrKyNh2PM7D2De8_H3fQm9t4ySFC5xYtE=w2400) - ## FloodFill >Flood fill, also called seed fill, is an algorithm that determines and alters the area connected to a given node in a multi-dimensional array with some matching attribute. | Required | Explaination | | :-------------: | :---------------------------------------------------: | | xcenter | x-coordinate of center point | | ycenter | y-coordinate of center point | | backgroundcolor | exisiting backgroundcolor of window | | newcolor | color() funtion required for new color to be filled | | seed | number of seed you need for FloodFill | | radius | radius of object in which doing floodfill. (optional) | > Note : Radius tuple is required for 8 seed floodfill #### Parameter of FloodFill xcenter: int, ycenter: int, backgroundcolor: tuple, newcolor: tuple, seeds: int, radius: int | None = None ### Examples (for 4 seed ) ```python from graphicswithpython import floodfill, window,delay,color , circle ,rectangle,polygon window(700,700) #first make window to get output there # FloodFill 4 seed Circle circle(100,100,40,color("red")) floodfill(100,100,backgroundcolor=color("black"),newcolor=color("green"),seeds=4) #floodfill(xcenter,ycenter,backgroundcolor,newcolor,seed) # FloodFill 4 seed Square rectangle(200,300,100,100,color("blue")) floodfill(210,310,backgroundcolor=color("black"),newcolor=color("green"),seeds=4) # FloodFill 4 seed polygon polygon(points=((500,100),(500,200),(600,200),(630,150),(600,100)),color="red") floodfill(530,150,backgroundcolor=color("black"),newcolor=color("green"),seeds=4) # FloodFill 4 seed Rectangle rectangle(350,550,140,100,color("red")) floodfill(400,600,backgroundcolor=color("black"),newcolor=color("green"),seeds=4) delay(5000) # make window visible more 5 sec after execution completes ``` ### Examples (for 8 seed) ```python from graphicswithpython import floodfill, window, delay, color, circle, rectangle,triangle window(700,700) #first make window to get output there #first draw object circle(390,348,50,color("purple")) triangle(325,410,270,500,380,500,color("yellow")) rectangle(200,300,100,100,color("red")) rectangle(250,350,140,100,color("white")) #Flood Fill with 8 seed floodfill(210,310,backgroundcolor=color("black"),newcolor=color("green"),seeds=8) # upper rectangle floodfill(390,348,backgroundcolor=color("black"),newcolor=color("green"),seeds=8,radius=49) #circle *(MUST SPECIFY RADIUS IN CIRCLE ONLY) floodfill(315,380,backgroundcolor=color("black"),newcolor=color("green"),seeds=4) # middle Rectangle (Here 4 seed is done , as it consist of inner circle ) floodfill(325,470,backgroundcolor=color("black"),newcolor=color("green"),seeds=8) # triangle delay(5000) # make window visible more 5 sec after execution completes ``` <!-- ![output of bresenhams algorith](https://media.tenor.com/images/a37051dc07d5568d7aae2311f9d21264/tenor.gif) --> ![floodfill](https://lh3.googleusercontent.com/AUTuh6XU-Ojo924X17CQoe467JMXD6GJ9R-wqdK0OfqC1tavQ71D2sz8GCm8sJQBW1V4GP7SwMLArfADKdrgu53bWP5KckgybXpgNVfIcG3ND3Z1rrEt36Le_OaNN40kxn5bwS8=w2400) - ## Boundary Fill > Boundary fill is the algorithm used frequently in computer graphics to fill a desired color inside a closed polygon having the same boundary color for all of its sides. | Required | Explaination | | :---------: | :---------------------------------------------------: | | xcenter | x-coordinate of center point | | ycenter | y-coordinate of center point | | bordercolor | exisiting bordercolor of | | newcolor | color() funtion required for new color to be filled | | seed | number of seed you need for FloodFill | | radius | radius of object in which doing floodfill. (optional) | #### Parameter for Boundary FIll xcenter: int, ycenter: int, bordercolor: tuple, newcolor: tuple, seeds: int, radius: int | None = None ### Examples ( for 4 seed ) ```python from graphicswithpython import boundaryfill, window,delay,color , circle ,rectangle,polygon window(700,700) #first make window to get output there # boundaryfill 4 seed Rectangle rectangle(350,550,140,100,color("red")) boundaryfill(400,600,bordercolor=color("red"),newcolor=color("green"),seeds=4) # boundaryfill 4 seed Circle circle(100,100,40,color("red")) boundaryfill(100,100,bordercolor=color("red"),newcolor=color("green"),seeds=4) #boundaryfill(xcenter,ycenter,bordercolor,newcolor,seed) # boundaryfill 4 seed Square rectangle(200,300,100,100,color("blue")) boundaryfill(210,310,bordercolor=color("blue"),newcolor=color("green"),seeds=4) # boundaryfill 4 seed polygon polygon(points=((500,100),(500,200),(600,200),(630,150),(600,100)),color="red") boundaryfill(530,150,bordercolor=color("red"),newcolor=color("green"),seeds=4) delay(5000) # make window visible more 5 sec after execution completes ``` ### Examples (for 8 seed) ```python from graphicswithpython import boundaryfill, window, delay, color, circle, rectangle,triangle window(700,700) #first make window to get output there #first draw object rectangle(250,350,140,100,color("white")) circle(390,348,50,color("purple")) triangle(325,410,270,500,380,500,color("yellow")) rectangle(200,300,100,100,color("red")) # rectangle(250,350,140,100,color("white")) #Flood Fill with 8 seed boundaryfill(210,310,bordercolor=color("red"),newcolor=color("green"),seeds=8) # upper rectangle boundaryfill(390,348,bordercolor=color("purple"),newcolor=color("green"),seeds=8,radius=49) #circle *(MUST SPECIFY RADIUS IN CIRCLE ONLY) # boundaryfill(315,380,bordercolor=color("white"),newcolor=color("green"),seeds=4) # middle Rectangle (Here 4 seed is done , as it consist of inner circle ) boundaryfill(325,470,bordercolor=color("yellow"),newcolor=color("green"),seeds=8) # triangle delay(5000) # make window visible more 5 sec after execution completes ``` <!-- ![output of bresenhams algorith](https://media.tenor.com/images/34f3a3acc453b5e4cff7865be2c00372/tenor.gif) --> ![borderfill](https://lh3.googleusercontent.com/Rk1SjsMKObd2gHuwLosGbMpQS4sWGRBELAETM21RxvUWgZwQLJEEGSPLDHhs6vi_lrWdV6mzwW2_wFDeMfYJkHpFDvU3Z6rOQ48qrn_uVRW5pHTbNsylkFHekvFQDVgd2vkDVy4=w2400) # Summary - ### Manual Method | Funtions | Description | Parameter | Examples | | :---------------- | :----------------------------------------------------------------------: | :--------------------------------------------------------------------------: | -------------------------------------------------: | | window() | It create a window for output visualization. | window(width: int, height: int) | window(700,700) | | putpixel() | It put specific pixel at given x , y coordinate | putpixel(xcordinates: int, ycordinates: int, color: str) | putpixel(300,300,"black") | | getpixel() | It returns RBG color data of specific pixel at provided x ,y co-ordinate | getpixel(xcordinates: int, ycordinates: int) | xcordinates:int, ycordinates:int | | circle() | It create a circle | circle(xcordinates: int, ycordinates: int, radius: int, color: tuple) | circle(300,300,40,color("green")) | | rectangle() | It create a Rectangle | rectangle(left: int, top: int, width: int, height: int, color: tuple) | rectangle(300,300,100,100,color("green")) | | elipse() | It create a Elipse | elipse(left: int, top: int, width: int, height: int, color: tuple) | ellipse(200,200,100,100,color("white")) | | polygon() | It create a Polygon | polygon(points: tuple, color: tuple) | unknown | | triangle() | It create a Triangle | triangle(x1: int, y1: int, x2: int, y2: int, x3: int, y3: int, color: tuple) | triangle(200,200,200,300,300,200,color("red")) | | frame_limiter() | Can specify number of frame per second (FPS) of window. | | | | point_in_circle() | It check wheater the point is in circle or not. | point_in_circle(centerx: int, centery: int, radius: int, x: int, y: int) | centerx:int, centery:int, radius:int, x:int, y:int | - ### PreImplemented Methods | Funtions | Description | | :------------------------------ | :-------------------------------------------------------------------------------------------------------------------- | | DDA Line | DDA stands for Digital Differential Analyzer. It is an incremental method of scan conversion of line | | DDA Dash | Draws a dashed line using DDA Algorithm. Takes the line co-ordinates from the user to plot the desired dashed line. | | DDA Solid | Draws a Solid line using DDA Algorithm. Takes the line co-ordinates from the user to plot the desired Solid line. | | DDA Dotted | Draws a dashed & line using DDA Algorithm. Takes the line co-ordinates from the user to plot the desired line. | | Breshham Line | This algorithm is used for scan converting a line. | | Breshham Line Dotted | This algorithm is used for scan converting a line. | | Midpoint Circle | This algorithm is used to draw Circle using Center point co-ordinate | | Midpoint Circle Dash | This algorithm is used to draw Circle with dash border using Center point co-ordinate | | Midpoint Circle Solid | This algorithm is used to draw Circle with solid Border using Center point co-ordinate | | Midpoint Circle Dotted | This algorithm is used to draw Circle with Dotted Borderusing Center point co-ordinate | | Midpoint Circle Dash and Normal | This algorithm is used to draw Circle with Oppsosite side Dashed using Center point co-ordinate | | FloodFill 4 seed | It flood the fill pattern and fill color in area bounded by color border with 4 seed point. | | FloodFill 4 seed polygon | It flood the fill pattern and fill color in area of Polygon bounded by color border with 4 seed point. | | FloodFill 4 seed Circle | It flood the fill pattern and fill color in area of Circle bounded by color border with 4 seed point. | | FloodFill 8 seed | It flood the fill pattern and fill color in area of polygon bounded by color border with 8 seed point. | | FloodFill 8 seed Square | It flood the fill pattern and fill color in area of Square bounded by color border with 8 seed point. | | FloodFill 8 seed Polygon | It flood the fill pattern and fill color in area of Polygon bounded by color border with 8 seed point. | | FloodFill 8 seed Rectangle | It flood the fill pattern and fill color in area of Rectangle bounded by color border with 8 seed point. | | FloodFill 8 seed Circle | It flood the fill pattern and fill color in area of Circle bounded by color border with 8 seed point. | | Boundary Fill 4 seed | It fill a desired color inside a closed Polygon having the same boundary color for all of its sides using 4 seeds. | | Boundary Fill 4 seed Square | It fill a desired color inside a closed Sqaure having the same boundary color for all of its sides using 4 seeds. | | Boundary Fill 4 seed Rectangle | It fill a desired color inside a closed Reactangle having the same boundary color for all of its sides using 4 seeds. | | Boundary Fill 4 seed Circle | It fill a desired color inside a closed Circle having the same boundary color for all of its sides using 4 seeds. | | Boundary Fill 8 seed | It fill a desired color inside a closed Polygon having the same boundary color for all of its sides using 8 seeds. | | Boundary Fill 8 seed Square | It fill a desired color inside a closed Square having the same boundary color for all of its sides using 8 seeds. | | Boundary Fill 8 seed Polygon | It fill a desired color inside a closed Polygon having the same boundary color for all of its sides using 8 seeds. | | Boundary Fill 8 seed Rectangle | It fill a desired color inside a closed Rectangle having the same boundary color for all of its sides using 8 seeds. | | Boundary Fill 8 seed Circle | It fill a desired color inside a closed Circle having the same boundary color for all of its sides using 8 seeds. | - # Author ## Maintainers : - ## [`Yameen Vinchu`](https://www.github.com/YameenV) connect me at [Linkedin](https://www.linkedin.com/in/yameen-vinchu-584085221/) - ## [`Ashutosh Upadhyay`](https://www.github.com/Ashutosh-upadhya) connect me at [Linkedin](https://www.linkedin.com/in/ashutoshupadhyay78) ## Contributer : [Yameen Vinchu](https://www.github.com/YameenV) [Ashutosh Upadhyay](https://www.github.com/Ashutosh-upadhya) <!-- ##### Get in touch --> <!-- - `Yameen Vinchu` - [Linkedin](https://www.linkedin.com/yameen-vinchu-58408522) - [github](www.github.com/YameenV) - `Ashutosh Upadhyay` - [Linkedin](www.linkedin.com/ashutoshupadhyay78) - [github](www.github.com/Ashutosh-upadhya) -->


نیازمندی

مقدار نام
~=2.1.0 pygame


نحوه نصب


نصب پکیج whl GraphicswithPython-0.0.9:

    pip install GraphicswithPython-0.0.9.whl


نصب پکیج tar.gz GraphicswithPython-0.0.9:

    pip install GraphicswithPython-0.0.9.tar.gz