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DungeonGenerator-0.2.4


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مشتریان به طور فزاینده ای آنلاین هستند. تبلیغات می تواند به آنها کمک کند تا کسب و کار شما را پیدا کنند.

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مشتریان به طور فزاینده ای آنلاین هستند. تبلیغات می تواند به آنها کمک کند تا کسب و کار شما را پیدا کنند.

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مشتریان به طور فزاینده ای آنلاین هستند. تبلیغات می تواند به آنها کمک کند تا کسب و کار شما را پیدا کنند.

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توضیحات

D&D 5e Dungeon Generator
ویژگی مقدار
سیستم عامل -
نام فایل DungeonGenerator-0.2.4
نام DungeonGenerator
نسخه کتابخانه 0.2.4
نگهدارنده []
ایمیل نگهدارنده []
نویسنده Robert Sharp
ایمیل نویسنده webmaster@sharpdesigndigital.com
آدرس صفحه اصلی -
آدرس اینترنتی https://pypi.org/project/DungeonGenerator/
مجوز Free for non-commercial use
# Dungeon Generator Beta ## Random Dungeon ```python from DungeonGenerator import Dungeon dungeon = Dungeon(cr=1, dungeon_levels=3, rooms_per_level=5) print(dungeon) ``` ``` Dungeon: The Corrupted Castle of the Mad King Dungeon Entrance Dimensions: rectangle, 36 x 21 hands Details: This room appears empty except for blood dripping from the ceiling. Minion Group: Novice Dark Paladin, CR 1/8 Number Appearing: 3 Abilities: STR 12 (+1) DEX 14 (+2) INT 14 (+2) WIS 16 (+3) CHA 18 (+4) CON 15 (+2) Hit Points: 10 each Armor Class: 9 Attack Bonus: 5 Attack Damage: 3x (1d4 + 2 shadow) Save DC: 13 XP Value: 25 Wooden Door, closed and locked, north tunnel to the next room. Room 2, Tormented Artist Studio Dimensions: rectangle, 36 x 57 hands Details: Garbage litters the floor of this room. Monster: Xorn, CR 1 Abilities: STR 11 (0) DEX 12 (+1) INT 12 (+1) WIS 13 (+1) CHA 13 (+1) CON 17 (+3) Hit Points: 79 Armor Class: 13 Attack Bonus: 3 Basic Attack: 1d6 + 2 holy light Save DC: 13 XP Value: 200 Treasure: 6 Platinum Coins Hidden Trapdoor in the floor, south tunnel to the next room. Room 3, Archer's Barracks Dimensions: octagon, 36 hands across Details: The walls are covered in mold and mildew, someone has written 'HELP ME' in blood on the far wall. Minion Group: Gnoll, CR 1/8 Number Appearing: 4 Abilities: STR 12 (+1) DEX 15 (+2) INT 11 (0) WIS 14 (+2) CHA 14 (+2) CON 13 (+1) Hit Points: 6 each Armor Class: 12 Attack Bonus: 2 Attack Damage: 4x (1d4 + 2 lightning) Save DC: 13 XP Value: 25 Stone Archway, west hallway to the next room. Room 4, Ritual Chamber Dimensions: octagon, 36 hands across Details: Murky indigo water, three hands deep, covers the floor in this room and the one beyond. Animated Item: Wand of fear, CR 1 Hit Points: 82 Armor Class: 13 Attack Bonus: 3 Attack Damage: 1d6 + 2 fire XP Value: 200 Treasure: Sentient Wand of fear Etched Silver Door, closed and locked, north rope bridge to the next room. Room 5, Officer's Training Room Dimensions: circular, 60 hands across Details: The walls are covered in mold and mildew, someone has written 'HELP ME' in blood on the far wall. Villain: Fire Demon, CR 2 Motivation: Hiding from enemies Background: Charlatan, Con-artist Ideal: Fairness. I never target people who can't afford to lose a few coins. Flaw: I can't resist a pretty face. Abilities: STR 16 (+3) DEX 17 (+3) INT 18 (+4) WIS 18 (+4) CHA 18 (+4) CON 14 (+2) Proficiency Bonus: 2 Hit Points: 87 Armor Class: 14 Attack Bonus: 2 Number of Attacks: 2 basic attacks or 1 special per turn. Basic Attack Damage: 1d8 + 2 fire Special Attack Damage: 1d6 + 14 shadow Special Ability: Shadow Step. Once per round as a bonus action, the villain can instantly teleport up to 30 feet. Usable 3 times per day. Weakness: The villain is weakened in the presence of a particular magic item. Headband of intellect. Save DC: 13 XP Value: 450 Treasure: 2000 Copper Coins, 613 Silver Coins, 80 Gold Coins, Gems 200 GP Wooden Door, closed but unlocked, carved stone stairway to the next room. Room 6, Mythical Beast Stable Dimensions: rectangle, 60 x 69 hands Details: This room is spotless, a clue about an up-coming villain might be found here: 25% chance. Minion Group: Crawling Claw, CR 1/8 Number Appearing: 3 Abilities: STR 15 (+2) DEX 14 (+2) INT 17 (+3) WIS 17 (+3) CHA 16 (+3) CON 17 (+3) Hit Points: 4 each Armor Class: 11 Attack Bonus: 3 Attack Damage: 3x (1d4 + 2 slashing) Save DC: 13 XP Value: 25 Wooden Door, closed but unlocked, north eastern hallway to the next room. Room 7, Arboretum Dimensions: hexagon, 24 hands across Details: This room appears empty except for scattered bits of broken furniture. Minion Group: Vampire Spawn, Gnome, CR 1/4 Number Appearing: 4 Abilities: STR 18 (+4) DEX 17 (+3) INT 11 (0) WIS 17 (+3) CHA 17 (+3) CON 16 (+3) Hit Points: 12 each Armor Class: 14 Attack Bonus: 1 Attack Damage: 4x (1d4 + 2 necrotic) Save DC: 13 XP Value: 50 Carved Wooden Door, closed but unlocked, carved stone stairway to the next room. Room 8, Crypt Dimensions: rectangle, 36 x 33 hands Details: Garbage litters the floor of this room. Monster: Hobgoblin, CR 2 Abilities: STR 11 (0) DEX 12 (+1) INT 9 (-1) WIS 15 (+2) CHA 12 (+1) CON 18 (+4) Hit Points: 98 Armor Class: 13 Attack Bonus: 3 Basic Attack: 1d6 + 2 bludgeoning Save DC: 13 XP Value: 450 Treasure: 13 Gold Coins Secret Door, south rope bridge to the next room. Room 9, Prison Cell Dimensions: rectangle, 36 x 21 hands Details: The floors are covered in clusters of a cyan fungus. Monster: Lycanthrope: Werecat, CR 2 Abilities: STR 6 (-2) DEX 11 (0) INT 10 (0) WIS 11 (0) CHA 11 (0) CON 12 (+1) Hit Points: 90 Armor Class: 14 Attack Bonus: 2 Basic Attack: 1d6 + 2 acid Save DC: 13 XP Value: 450 Treasure: 23 Copper Coins Inscribed Wooden Door, closed but unlocked, carved stone stairway to the next room. Room 10, Shrine of Fortuna Dimensions: circular, 60 hands across Details: There are a dozen or more humanoids hanging upside-down from the ceiling, writhing in unison. Villain: Legendary Lycanthrope: Weretiger Sorcerer, CR 3 Motivation: Trying to contact a deceased lover Background: Folk Hero, Hero of the People Ideal: Might. If I become strong, I can take what I want—-what I deserve. Flaw: Secretly, I believe that things would be better if I were a tyrant lording over the land. Abilities: STR 14 (+2) DEX 9 (-1) INT 13 (+1) WIS 17 (+3) CHA 14 (+2) CON 18 (+4) Proficiency Bonus: 2 Hit Points: 113 Armor Class: 15 Attack Bonus: 3 Number of Attacks: 2 basic attacks or 1 special per turn. Basic Attack Damage: 1d8 + 2 radiant Special Attack Damage: 1d6 + 20 bludgeoning Special Ability: Mind Games. A random opponent is forced to solve a mental puzzle and is stunned for 3 rounds. Some say this is like playing a game with God, but she's playing chess and you're playing checkers. And still, you have no idea why you keep loosing. Usable 3 times per day. Weakness: Susceptible to necrotic damage. Save DC: 13 XP Value: 700 Treasure: 2100 Copper Coins, 1300 Silver Coins, 97 Gold Coins, Jewels 75 GP Etched Silver Door, open and unlocked, south eastern hallway to the next room. Room 11, Chamber of Summoning Dimensions: square, 48 hands across Details: This room appears empty except for a thick coat of dust on the floor. Minion Group: Yeti, CR 1/4 Number Appearing: 2 Abilities: STR 18 (+4) DEX 18 (+4) INT 13 (+1) WIS 15 (+2) CHA 16 (+3) CON 16 (+3) Hit Points: 20 each Armor Class: 12 Attack Bonus: 3 Attack Damage: 2x (1d4 + 2 frost) Save DC: 13 XP Value: 50 Wooden Door, closed but unlocked, north eastern tunnel to the next room. Room 12, Iron Forge Dimensions: octagon, 24 hands across Details: This room reminds me of grandmother's house... before the 'accident' Monster: Golem, CR 3 Abilities: STR 15 (+2) DEX 11 (0) INT 16 (+3) WIS 14 (+2) CHA 11 (0) CON 9 (-1) Hit Points: 111 Armor Class: 15 Attack Bonus: 3 Basic Attack: 1d6 + 2 lightning Save DC: 13 XP Value: 700 Treasure: 13 Copper Coins Carved Wooden Door, closed but unlocked, south western tunnel to the next room. Room 13, Lavatory Dimensions: hexagon, 36 hands across Details: This room appears empty except for scattered bits of broken furniture. Minor Trap, CR 3: Exploding Mirror Spot & Disarm DC 10 Save vs. WIS DC 11 for half damage. Damage: 2d4 slashing Disarm XP: 700 Studded Wooden Door, closed and locked, metal stairway to the next room. Room 14, Carved Marble Great Hall Dimensions: hexagon, 24 hands across Details: Part of the ceiling is collapsing under its own weight. Animated Item: Belt of hill giant strength, CR 1 Hit Points: 78 Armor Class: 12 Attack Bonus: 4 Attack Damage: 1d6 + 2 hacking XP Value: 200 Treasure: Sentient Belt of hill giant strength Hidden Trapdoor in the ceiling, north western rope bridge to the next room. Room 15, Dungeon Heart Dimensions: circular, 100 hands across Details: This room was decorated years ago for a party or wedding that never happened. Boss: Arch Devil of Blades, CR 5 Abilities: STR 13 (+1) DEX 15 (+2) INT 28 (+9) WIS 18 (+4) CHA 19 (+4) CON 20 (+5) Hit Points: 143 Armor Class: 14 Attack Bonus: 6 Number of Attacks: 4 basic attacks or 1 special per turn. Basic Attack: 1d10 + 3 slashing Special Attack: 1d6 + 32 void Special Ability: Legendary Resistance. If the villain fails a saving throw, they can choose to succeed instead. Legendary Action. The boss may use one basic attack or move action at the end of every opponent's turn. Save DC: 15 XP Value: 1800 Treasure: 2500 Copper Coins, 5000 Silver Coins, 20 Electrum Coins, 2200 Gold Coins, 60 Platinum Coins, Jewels 175 GP, Potion of greater healing, Potion of healing, Spell scroll (1st level) Shield, Spell scroll (cantrip) Light Dungeon Exit: Solid Gold Gateway, magically sealed, magic portal leads out of the dungeon. ```


نیازمندی

مقدار نام
- Fortuna


زبان مورد نیاز

مقدار نام
>=3.6 Python


نحوه نصب


نصب پکیج whl DungeonGenerator-0.2.4:

    pip install DungeonGenerator-0.2.4.whl


نصب پکیج tar.gz DungeonGenerator-0.2.4:

    pip install DungeonGenerator-0.2.4.tar.gz